
January 16, 2012 • Posted by: Carl
This part 2 of 2 of the pilot, now with 100% more Flagons! We take a moment to taste and discuss Stone Brewing’s Belgo Anise Imperial Russian Stout. The acolytes have found Bulagor Thrungg, who appears to be in possession of what may be a demonic claw. He orders [...]
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January 9, 2012 • Posted by: Carl
When we last left our heroes that had just narrowly escaped a nuclear explosion at one of the Cognitive Advanced Research Laboratories. Melvin, an alien from another world, helped them flee the doomed site inside his flying saucer. Unfortunatley, their prized jeep, U2 the urban surveillance droid, and Hank’s horse didn’t make it. Hurtling at [...]
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December 13, 2011 • Posted by: Carl
This is our first episode and our first attempt at recording an actual play of a Dark Heresy game. Consider this part 1 of 2 of the pilot. In this episode we give some introductions to the characters and play through a bit of the adventure titled Black [...]
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November 14, 2011 • Posted by: Carl
Superior sound quality restored! Huzzah! In our last episode Hank Worthington III, Veeg, Sparky and Dolf ‘The Rock’ Lundenhousen manage to defeat the irate security droids and sentry guns. Hank uses his hacking skills to open the large metal doors and they find a large parking garage, complete with car lifts, tools, and spare parts. [...]
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November 7, 2011 • Posted by: Carl
This is the last episodeswith degraded sound quality. The next episodes sound fantastic. In our last episode, Veeg, Sparky, Hank Worthington III, Dolph ‘The Rock’ Lundenhousen and a small crew of cavy gangers managed to gain control of the bio-train. Given two options, they chose to head deeper into the mountains and found CARL4 (Cognitive [...]
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October 18, 2011 • Posted by: Carl
This is the second of probably three episodes with degraded sound quality. Thereafter we’ll get back to high quality audio. In our last episode, Veeg, Sparky, and Hank met Dolph ‘The Rock’ Lundenhousen and a small crew of cavy gangers who were about to salvage a derelict train. Guarding that train were some deadly cacti [...]
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October 2, 2011 • Posted by: Carl
This is a long overdue episode of our ongoing Gamma World campaign. We recorded this back in early July! I would like to note that we tried a new recording device on this day so it will sound different than past episodes. It was much easier to setup, but I think we’ll go back to [...]
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September 1, 2011 • Posted by: Carl
This is a special actual play episode recorded at GenCon 2011. We ran a Gamma World game for some listeners and captured the magic to share with everybody else. This is not our regular Gamma World actual play, so it doesn’t fit into the storyline (yet!) and we didn’t have microphones for everyone. Also, this [...]
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July 10, 2011 • Posted by: Carl
Here’s a player handout I made from piecing together stuff from around the internet. Use it in your own games (Gamma World or otherwise!) and let us know how it went. I would like to credit Blambot for his fantastic fonts. I used his free Worlds at War font in this creation. Player Handout – [...]
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June 26, 2011 • Posted by: Carl
If you haven’t heard the previous episodes of the Gamma World Actual Play Sessions, you might want to give them a listen and then come back to this episode. Veeg and Sparky have survived the perilous Road to Ruin, the Chasm of Doom, and Beggar’s Canyon. Now, they face the final obstacle in their quest [...]
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