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Interview with Illustrator and Game Designer Jeff Dee

I this interview I chat with illustrator and game designer Jeff Dee. You’ll recognize his artwork from numerous games and magazines, including TSR’s Deities and Demigods, as well as many AD&D modules and other early TSR products, as well as adventures for the Star Wars RPG from West End Games. He co-designed Villains & Vigilantes, […]

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Cthulhu 101 with Jon Hook

Jon Hook is a podcaster and contributing writer to some of Chaosium’s contest adventure monographs. He co-hosts the new Miskatonic University Podcast; a podcast dedicated to the Call of Cthulhu role playing game. He’s author of a Cthulhu adventure soon-to-be-released by Goodman Games, and he’s currently working with Timeless Adventures on a Basic Roleplaying project […]

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Interview with Brett Pisinski of Wicked North Games

Brett Pisinski is co-founder of Wicked North Games. They produce games using their Cinema6 engine, such as the fantasy roleplaying game Azamar, and the future release of Westward, a steampunk western roleplaying game. He’s also a homebrewer. We chat about the history of D6 from West End Games, the Star Wars roleplaying game, Ghostbusters, Paranoia, […]

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Interview with Fred Hicks of Evil Hat Productions

In this episode I discuss the pulp era with Fred Hicks. He runs Evil Hat Productions, an award-winning publisher of games and fiction. Among the games in its stables are The Dresden Files RPG, Spirit of the Century, and Swashbucklers of the Seven Skies. The magazines of the 30’s, 40’s and 50’s were full of […]

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Interview with Eddy Webb, game designer and author

Interview with Eddy Webb, game designer and author

We continue our discussion of various genres with Eddy Webb.  In this episode, it’s all about supernatural horror! Eddy is an ENie award winning game designer and publisher and in 2011 he won the Robin D. Laws Innovation Award. He currently writes for the World of Darkness MMO, he contributed the 20th Anniversary Edition of […]

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Interview with Robert Bohl on the Punk Genre

In episode 13 of our podcast we talked about a variety of genres, why we like what we like, can we overlook genre in favor of good rules, and can we overlook subpar rules in favor of genre. In the next few interviews, I and my guests are going to be digging deeper into specific […]

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Episode 13 : Genres

Episode 13 : Genres

In this regular episode we discuss genres of role-playing games, why we like particular genres and why certain certain don’t appeal to us.Can we overlook subpar game mechanics if we love the genre, and can we overlook genre if the game mechanics are solid? Hosts: Carl, Brandon, Andrew, Jason and Todd Note: We tried something […]

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Actual Play Episode 16 : Gamma World

Actual Play Episode 16 : Gamma World

When we last left our heroes that had just narrowly escaped a nuclear explosion at one of the Cognitive Advanced Research Laboratories. Melvin, an alien from another world, helped them flee the doomed site inside his flying saucer. Unfortunatley, their prized jeep, U2 the urban surveillance droid, and Hank’s horse didn’t make it. Hurtling at […]

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Interview with Colen McAlister of Lone Wolf Development

Interview with Colen McAlister of Lone Wolf Development

            In this interview I chat with Colen McAlister, lead developer of Wolf Lair Development, the makers of the ENnie award winning sofware Hero Lab, as well as Card Vault and Army Builder. We chat about the many features of Hero Lab, their future product Realm Works, and games in […]

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Actual Play Episode 15 : Gamma World

Actual Play Episode 15 : Gamma World

Superior sound quality restored! Huzzah! In our last episode Hank Worthington III, Veeg, Sparky and Dolf ‘The Rock’ Lundenhousen manage to defeat the irate security droids and sentry guns. Hank uses his hacking skills to open the large metal doors and they find a large parking garage, complete with car lifts, tools, and spare parts. […]

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